{"id":22279,"date":"2025-03-25T09:25:30","date_gmt":"2025-03-25T08:25:30","guid":{"rendered":"https:\/\/www.caseking.de\/blog\/?p=22279"},"modified":"2026-03-24T17:42:20","modified_gmt":"2026-03-24T16:42:20","slug":"intel-xess2","status":"publish","type":"post","link":"https:\/\/www.caseking.de\/blog\/intel-xess2","title":{"rendered":"Intel XeSS 2.0: Jetzt f\u00fcr alle Entwickler verf\u00fcgbar!"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Das <strong>XeSS 2.0 SDK ist ab sofort frei verf\u00fcgbar<\/strong>! Entwickler k\u00f6nnen jetzt <strong>XeSS Super Resolution, Frame Generation und Low Latency<\/strong> ohne direkte Zusammenarbeit mit Intel in ihre Spiele einbauen. Wer mit der <strong>Unreal Engine oder Unity<\/strong> arbeitet, kann das Feature per Plug-in integrieren, alle anderen m\u00fcssen den Engine-Code anpassen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ende 2023 hatte Intel mit der <strong>Arc B580<\/strong> erstmals <strong>XeSS 2.0<\/strong> <a href=\"https:\/\/www.caseking.de\/blog\/intel-arc-battlemage-vorstellung\">vorgestellt<\/a>. W\u00e4hrend das <strong>Super-Resolution-Upsampling<\/strong> unver\u00e4ndert blieb, kamen <strong>Frame Generation<\/strong> und <strong>Low Latency<\/strong> als gro\u00dfe Neuerungen hinzu. Das erste Spiel mit Support? <strong>F1 24.<\/strong> Danach wurde es still \u2013 bis jetzt.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Intel ver\u00f6ffentlicht XeSS 2.0 SDK auf GitHub<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Bis jetzt konnten nur Entwickler, die direkt mit Intel zusammengearbeitet haben, <strong>XeSS 2.0 in ihre Games einbauen<\/strong>. Ohne Freigabe von Intel lief da nix. Jetzt \u00e4ndert sich das: <strong>Das <\/strong><a href=\"https:\/\/github.com\/intel\/xess\"><strong>XeSS 2.0 SDK ist ab sofort f\u00fcr alle auf GitHub<\/strong><\/a><strong> verf\u00fcgbar!<\/strong> Keine Exklusivit\u00e4t mehr, jeder kann es nutzen.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mehr M\u00f6glichkeiten f\u00fcr Spieleentwickler<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Mit dem neuen SDK lassen sich <strong>XeSS Super Resolution<\/strong>, <strong>XeSS Frame Generation<\/strong> und <strong>XeLL Low Latency<\/strong> in Spiele integrieren. Wer mit der <strong>Unreal Engine oder Unity<\/strong> arbeitet, kann das Feature direkt als Plug-in einbinden. <strong>Alle anderen<\/strong> m\u00fcssen Anpassungen am Engine-Code vornehmen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>XeSS Frame Generation l\u00e4uft nur mit DirectX 12<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Es gibt aber ein paar Einschr\u00e4nkungen:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Super Resolution<\/strong> funktioniert mit <strong>DirectX 11, DirectX 12 und Vulkan<\/strong>.<\/li>\n\n\n\n<li><strong>Frame Generation &amp; XeLL<\/strong> laufen <strong>nur unter DirectX 12<\/strong>.<\/li>\n\n\n\n<li><strong>XeSS Frame Generation braucht XMX-Matrix-Einheiten<\/strong> \u2013 und die gibt\u2019s nur auf Intel Arc-GPUs.<\/li>\n\n\n\n<li><strong>Super Resolution l\u00e4uft dank DP4A auf allen GPUs mit Shader Model 6.4<\/strong>.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Intel \u00fcberholt AMD \u2013 NVIDIA bleibt vorn<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Mit dem offenen XeSS 2.0 SDK ist <strong>Intel jetzt einen Schritt weiter als AMD<\/strong>. Denn f\u00fcr <strong>FSR 4 gibt es noch kein \u00f6ffentliches SDK<\/strong> \u2013 Entwickler m\u00fcssen direkt mit AMD zusammenarbeiten. Wann sich das \u00e4ndert? <strong>Unklar.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>NVIDIA ist schon weiter:<\/strong> Seit der Ver\u00f6ffentlichung der <strong>RTX 5090<\/strong> gibt es <strong>DLSS 4 direkt mit dem Streamline-SDK<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Was sagst du dazu?<\/strong> Wird XeSS 2.0 endlich durchstarten, oder bleibt DLSS das Nonplusultra? Schreib\u2019s in die Kommentare!<\/p>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/www.caseking.de\/pc-komponenten\/grafikkarten\/intel\/battlemage\">Intel ARC Battlemage Grafikkarten entdecken<\/a><\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Das XeSS 2.0 SDK ist ab sofort frei verf&uuml;gbar! Entwickler k&ouml;nnen jetzt XeSS Super Resolution, Frame Generation und Low Latency ohne direkte Zusammenarbeit mit Intel in ihre Spiele einbauen. Wer mit der Unreal Engine oder Unity arbeitet, kann das Feature per Plug-in integrieren, alle anderen m&uuml;ssen den Engine-Code anpassen. Ende 2023 hatte Intel mit der [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":22280,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2228,2226],"tags":[3123,68,2666,2668],"class_list":["post-22279","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming-streaming","category-news","tag-frame-generation","tag-intel","tag-intel-xess","tag-upscaling"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Intel XeSS 2.0: Jetzt f\u00fcr alle Entwickler verf\u00fcgbar!<\/title>\n<meta name=\"description\" content=\"Intel macht XeSS 2.0 frei verf\u00fcgbar! 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