Product information - Quest Virtual Reality Stand-Alone-Headset - 64GBVirtual Reality is the future of interactive entertainment and this future began back in 2012 with Oculus VR. With a surprisingly successful Kickstarter campaign, the young business set off a renaissance in the world of VR technology and collected 2,437 million US Dollars for the development of the first dev kits. This represented a full 974 percent of the original goal. Supported by famous game developers and plenty of media excitement, development carried on at a steady pace until Oculus VR was eventually purchased by 2014 Facebook in 2014 - now for a total of 2 billion US Dollars. Now the company is introducing the Oculus Quest, a mobile version of its VR glasses. It promises not only unrestricted freedom thanks to its inside-out tracking with six Degrees of Freedom (6DOF), including your body and natural hand movements.
The Features of the Oculus Quest VR Headset at a Glance:
- Fully mobile VR headset for an original gaming experience
- Inside-out tracking with Oculus Insight for maximum freedom of movement
- Four integrated cameras for six degrees of freedom (6DoF)
- Two OLED displays with a total of 2.880 x 1.600 pixels & Diamond-PenTile Matrix
- Connectivity via 802.11ac WiFi and Bluetooth 5.0
- Ergonomic Design & easily adjustable via fastener and elastic headband
- Integrated audio drivers for high quality sound
The Features of the Oculus Touch Motion Controller at a Glance:
- Intuitive hand controls with ergonomic design and ingenious touch controls
- Two controllers with a total of 10x buttons + 2x analogue sticks & 2x touch thumb rests
- Precise and lag-free motion tracking thanks to Oculus Insight
- Extensive motion tracking capabilities for six degrees of freedom
- Integrated finger tracking via headset
New Generation of Advanced VR TechnologyThe VR pioneers at Oculus gave the Quest two OLED displays, each with a resolution of 1.440 × 1.600, with a Diamond PenTile Matrix providing vibrant colours. Furthermore, the headset also uses Fresnel lenses. Together, this provides a very fine pixel structure and minimises the fly screen effect. Fixed Foveated Rendering is also implemented, meaning that the middle of the display utilises the full resolution, while reducing the resolution at the edges. The resulting savings in processing power benefit users in the form of improved image and graphics quality. The refresh rate of the two displays is 72 Hz. The distance of the lenses to the eyes themselves (diopter adjustment) can be adjusted by means of an included spacer, which also allows for glasses.
Sophisticated Tracking SystemThe Oculus Quest uses an inside-out tracking system. A total of four cameras are installed on the outside of the headset. They register the position of the user in the game area that has been defined by the software, the movement of the headset, as well as the movements of the two controllers. In addition, the warning system ("Guardian") activates if the player moves outside of the play area. At the touch of a button, Passthrough+ can be activated to give players a view into the real world via cameras, which provides an image similar to that of night vision devices. The accuracy of the inside-out tracking system is less than one millimetre with very low latencies that are below the threshold of perception for most people.
The Full VR Experience: Oculus Rift Quest VR Headset with Motion ControlThanks to the Oculus Touch input devices, the Oculus Rift Quest VR headset allows not only motion tracking of the head, but also of the hands - and thus they can now be imaged and used for interactions within the virtual space. The ergonomically shaped controller - one for your right hand and one for your left, are enclosed by a circular sensor ring, in which Oculus has embedded IR diodes. Depending on the game or application, the controllers can function as anything ranging from a paintbrush to a weapon to tools. The two controllers are each powered by an AA battery, which comes included.
Natural Gestures and Motion Tracking with Force FeedbackThe layout of the controllers is similar to that of the Xbox One gamepad, but split between two hands. Each controller has a trigger button for the index and middle fingers, and a grip button (which you press by clending your fist), an analog stick, two action buttons, and a small menu button. In addition to the analogue sticks, there is a capacitive thumb rest with a comfortable rubberised surface. Both the thumb rests and the buttons can also register whether they are being touched by the user, without even having to press a button. Combined with simple gesture recognition, this allows individual hand and independent finger movements to be simulated. Last but not least, the controllers are equipped with force feedback motors for vibration, for example in the event of collisions with objects in the virtual world.
In addition to the visual refinements, the 3D audio drivers also provide excellent acoustic immersion. Alternatively, there is a 3.5-inch audio jack for your own headphones or headsets. The headset has a 3.5-inch jack plug for external headphones or headsets. The rechargeable battery integrated in the HMD comes with a Type C power supply unit and USB cable. Two AA batteries required to operate the controller are included in the package. Setup is performed via WiFi and Bluetooth. This requires a smartphone with Android or iOS.
- Weight: 570 g (HMD)
Type: 2x OLED Display with Diamond PenTile Matrix
Resolution per Display: 1.440 x 1.600 Pixel
Refresh rate: 72 Hz
Viewing field: TBA
Lens distance: 58 to 72 mm
- Motion tracking:
Inside-Out with four cameras
- Ports (total):
1x USB Type C
1x 3,5 mm jack
- Memory: 64 GByte
1x Oculus Quest VR headset
2x Controller (includes 2x AA batteries)
1x USB cable
1x 12V PSU
1x Spacer for glasses