Oculus
Rift Virtual Reality Headset + Touch Motion-Controller
- Immersive VR system from Oculus VR
- incl. 2 sensors & 2 VR motion controllers
- with 2 OLED-displays (2x 1.080 x 1.200 Pixel)
- "Constellation" IR-LEDs for precise tracking
- 3D Audio with integrated headphones
- Includes 7 free games
archived
Item number: VRBU-003
EAN: 0000000000000
MPN: VRBU-003
Manufacturer: Oculus
Product information - Rift Virtual Reality Headset + Touch Motion-Controller
Oculus Rift VR Headset & Touch Motion Controller for Special Summer Price!
Only while stocks last: Purchasing the Oculus Rift and Oculus Touch as a bundle unlocks an incredible 37 percent discount and delivery even comes completely free! The special summer discount also applies to all King Mod Gaming systems as well as the OculusVR bundle consisting of the Oculus Rift VR headset, two Oculus Touch Motion controllers, two IR-LED sensors and one Xbox One controller.
The future of interactive entertainment is yours!
Seven Free Games when Purchasing the Oculus Rift & Oculus Touch
Buyers purchasing the Oculus Rift and Oculus Touch bundle get, in addition to the discount, 7 free games:
Including Robo Recall, an action-packed VR First Person Shooter, the cheerful 3D platforming adventure Lucky's Tale, the immersive exclusive-to-VR trading card game Dragon Front, the VR drawing tool Quill, the multiplayer shooter Dead and Buried, the popular VR demo Toybox as well as the captivating VR experience that is Medium, which allows your to shape, model, paint and create your very own objects within VR.
The games will be added to your game library during the first-time activation/setup of the Touch Controllers (except for Lucky's Tale).
Virtual Reality is the future of interactive entertainment and the future began back in 2012 with Oculus VR. With a surprisingly successful Kickstarter campaign, the young business sparked a renaissance in VR technology and raised 2,437 million US dollars for its development. That's almost 974 percent of the original goal they asked for to finance the project. Supported by famous game developers and a respectable amount of hype, the development made steady progress until Oculus VR was finally purchased by Facebook in 2014 - for a total of 2 billion US dollars. The result of this financially-savvy partnership is the market-ready Consumer Version 1 (CV1) of the Oculus Rift Virtual Reality headset.
The Features of the Oculus Rift VR Headset at a Glance:
- Two OLED displays each with 1.080 x 1.200 pixels & pentile matrix
- Extra large Field of View (FOV) of 110° for maximum immersion
- Ergonomic design & adjustable, customisable, elastic straps
- Integrated microphone for games & voice chat
- High-precision and smooth head-tracking thanks to the IR-LED sensors
- Motion tracking for all six degrees of freedom
- Directional 3D audio with integrated headphones (swappable)
- Comes with original Xbox One wireless game controller + remote control
- Practical carry-case for quick and easy setup
- 7 free games contained within bundle (see above)
The Features of the Oculus Touch Motion Controllers at a Glance:
- Intuitive hand control with ergonomic design and haptic feedback
- Two controllers with a total of 10x buttons + 2x analogue sticks & 2x touch-sensitive thumb rests
- Precise and low-latency motion tracking thanks to the constellation sensors
- Motion tracking for three degrees of positional tracking and three degrees of rotational tracking
- Additional IR-LED sensor for highly accurate hand and head tracking
New Generation of Cutting Edge VR Technology
VR pioneer Oculus gave the Rift HMD two OLED displays with a resolution of 1.080 x 1.200 pixels per eye to display a 110 degree wide field of view. The screen refresh rate of both displays is 90 Hz, and each picture renewal is completed globally as opposed to in individual scan-lines, as in the case of PC monitors. For the reduction of motion blur and judder, no single picture is shown for longer than two milliseconds. The distance between the two hybrid Fresnel lenses can be controlled by way of a dial on the underside of the headset, this allows the interpupillary distance to be adjusted according to the needs of the user. The distance from the lenses to the eyes themselves (the dioptric adjustment) can be calibrated via the use of optional replaceable face cushions called "Facial Interfaces". Visual refinements of the headset aside, the 3D audio system utilises HRTF Technology (Head-Related Transfer Function) and integrated headphones to allow surround sound that adapts to your location in real-time, taking your aural immersion to the next level. The headphones are also removable to allow people who prefer using their own headphones to output the sound directly from the PC.Asynchronous Timewarp & Asynchronous Spacewarp
A PC connected to the Oculus Rift must be able to deliver a consistent 90 frames per second, or one frame every 11,1 milliseconds. Delivering such high frame rates without glitches or dropped frames demands powerful PC hardware. With "Asynchronous Timewarp" the Oculus Rift offers a pro-active means of countering this problem. Should the graphics card be unable to supply a picture in time, Timewarp will warp the image rendered prior to sending it to the display. This allows the Oculus Rift to compensate for head motion that occurred after rendering the scene thereby reducing perceived latency. This prevents gaps in the stream of frames from arising and renders temporary falls in frame rates almost undetectable. Furthermore this guarantees a fluid VR experience a prerequisite for avoiding discomfort caused by motion sickness. Oculus implemented the next evolution of this technology in mid-November 2016. Known as "Asynchronous Spacewarp", it takes into account side-to-side head movements and changes in position by analysing two previous frames in order to compensate for missed frames. In the course of this the minimum system requirements were able to be reduced even further.Oculus Rift System Requirements
Minimum Hardware Requirements*- Processor (CPU): Intel Core i3-6100 / AMD FX-4350 or higher
- Graphics Card (GPU): NVIDIA GeForce GTX 960 or equivalent
- Memory (RAM): min. 8 GB RAM
- Video Output: HDMI 1.3 output on the graphics card
- USB Ports: 2x USB 3.0 (for headset, tracker) & 1x USB 2.0 (for controller)
- Operating System: Windows 8 (64 Bit) or higher
*only with Asynchronous Spacewarp
Recommended Requirements
- Processor (CPU): Intel Core i5-4590 or equivalent
- Graphics card (GPU): NVIDIA GeForce GTX 970 / AMD Radeon R9 290 or higher
- Memory (RAM): min. 8 GB RAM
- Video output: HDMI 1.3 output on the graphics card
- USB ports: 2x USB 3.0 (for headset, tracker) & 1x USB 2.0 (for controller)
- Operating system: Windows 7 (64 Bit + Service Pack 1) or higher
Attention: Operating the Oculus Rift VR headset via HDMI 1.3 input will require you to have an additional HDMI 1.3 output available (or a suitable adapter). The Oculus Rift cannot be connected to the HDMI port of an onboard graphics chipset, as found on the rear of the motherboard.
Constellation Tracking System
For full motion-tracking and positioning of the head, the Oculus Rift uses the Constellation Tracking System. This consists of a multitude of invisible infrared LEDs that are embedded into the headset, and an IR-LED sensor reminiscent of a floor-standing microphone on top of a bedside lamp. The sensor is connected to the PC with a four metre cable, enabling it to be used in multiple positions in the allocated space. The sensor is capable of locating the LEDs situated under the front cover of the headset, and these emit infrared light to enable the sensor to establish their exact position in space. This "constellation" of lights allows the sensor to register extremely precise movements and reproduce them in a virtually 1:1 manner. This sub-millimetre precision is accompanied by very low latencies, that is to say, delays that fall below the threshold of perception for most people. Tracking accuracy can be increased even further by installing additional sensors (not contained within the bundle).The Full VR Experience: Oculus Rift VR Headset with Motion Control
Thanks to the Oculus Touch input devices the Oculus Rift VR headset is able to offer motion tracking not only for the head, but also for the hands. In doing this Oculus has enabled users to immerse their hands in VR as well as allow new kinds of interactions in virtual space. The ergonomically designed controllers, one for the right hand and one for the left, are encompassed by a circular sensor ring in which invisible IR diodes are embedded, similar to those found in the headset itself. Depending upon the game or application the controllers can function as brushes, tools, or virtual hands - thereby allowing intuitive and direct interaction within the VR space.Natural Gesture & Motion Tracking with Force Feedback
The button layout of the controller is similar to that of the Xbox One controller, the difference being in this case that it is split between two hands. Located on each controller is a trigger for the index or middle finger, a grip button (that you press when you make a fist), an analogue stick, two action buttons and a small menu button. Next to the analogue sticks situated on each controller you will find a capacitative thumb rest with a light, delicately rubberised surface. The thumb rests as well as the buttons are also capable of registering the touch of the user, even if the buttons themselves are not depressed. When combined with a degree of gesture recognition this allows the controllers to simulate a range of individual and independent finger movements. Last but not least the controllers come with force feedback motors for vibrations e.g. collisions between objects within the virtual world.Additional IR LED Sensor for Precise Hand & Head Tracking Included
The constellation tracking system assists in the motion- and positional tracking of the hands. For optimal tracking a second IR LED sensor is necessary, and this is bundled with the Touch controllers. The sensor, reminiscent of a small microphone stood on the base of a bedside lamp, is identical to the one initially provided with the Oculus Rift VR headset and comes with a 2,5 metre long USB 3.0 cable. Oculus VR recommends that this second sensor is placed at a distance of around 2 metres from the first sensor to prevent the controllers' infrared diodes from losing tracking during complex movements.Constellation Tracking System & The Motion Controllers
Placing the sensors together allows them to locate the sensitive LEDs embedded in the controllers' sensor rings, and these infrared-emitting LEDs allow the sensors to produce an unparalleled level of positional tracking accuracy. With this Constellation system available the sensors can register and reproduce extremely accurate, virtually 1:1 movements in a 180 degree (front facing) setup. The sub-millimetre precision and very low latencies means that any delays fall well below the threshold of perception of most people. Full room-scale VR with 360 degree tracking is available to the Rift with a third, optional, IR LED sensor.Technical Details (Oculus Rift HMD):
- Weight: 470 g
- Display:
Type: 2x AMOLED
Resolution per Display: 1.080 x 1.200
Screen Refresh Rate: 90 Hz
Field of View: 110°
Interpupillary Distance: 58 bis 72 mm (adjustable) - Motion Tracking:
Gyroscope, acceleration sensor, magnetometer (internal)
Infrared Sensors (external) - Ports (Headset):
1x USB 3.0
1x Video Input (HDMI 1.3) - Bundled:
1x Oculus Rift VR Headset
1x IR Camera sensor with stand
1x Xbox One Wireless Controller + USB receiver
1x Remote control
1x Various accessories
7x Free games
Technical Details (Touch Controller):
- Weight: approx. 160 g (controller)
- Motion Tracking: Infrared sensors
- USB Ports Needed:
1x USB 3.0 (for tracking sensor)
1x USB 3.0 (for controller) - Bundle:
2x Oculus Touch motion controllers (including 1x AA battery per controller)
1x IR Camera sensor with stand (cable length 2,5 m)
1x Rockband guitar mount



Customer review "Oculus Rift Virtual Reality Headset + Oculus Touch Motion-Controller"
VR-Erlebnis sehr gut , nur das mit den einstellen ist noch nicht optimal
Die Verpackung der VR-Brille ist sehr gut gemacht.
Anschliessen , Software runter laden und dann wurde etwas schwieriger beim einrichten.
"Die Kameras sind nicht richtig ausgerichtet... Sie befinden sich nciht mittig zwischen den Kameras ... "
Massband nehmen, ausmessen wo ich stehe und das jede Kamera genauso weit von mir weg ist.
Erstes ausprobieren ...
Wow .... und dann kamen Spiele dran wo ich sitze.
Plätzlich befindet sich mein Kopf in meinem virituelen Körper, so das ich nicht raus sehen kann (Dirt 4 + Elite Dangerous).
Beim einrichten meines "virituellen Wohnzimmers" ist die Augenhöhe = Fussbodenhöhe und es lies sich nicht ändern.
Darum gibt es von mir nur ein gut.
VR ist Cool,muss man mal gesehen haben
Wo fängt man an, also alleine schon das auspacken der Rift macht spass, sehr schön gemacht und edel angerichtet.Das einrichten und anschliessen der Rift ist problemloss gelaufen, man wird von der Software an die Hand genommen und durch alle Schritte geführt.
Alleine der Kabellose XBox Controller hat mit Windows10 rum gezickt.
Nach etwas Treiber Fummelei lief das Ding dann.
Zum VR Erlebnis, einfach WOW, wer IMAX Kinos mag ist hier genau richtig.Die Grafik Darstellung ist fast immer super, wenn die Brille mal verrutscht wirds ein wenig unscharf, und das so genannte Fliegen Gitter stört mich nicht.Das wäre jammern auf hohen Niveau.VR ohne die Touch Motion Controller geht gar nicht, diese Dinger erweitern die Immersion unglaublich.Das einzige was mich stört ist die Platz Forderung einiger Spiele.Mein Büro ist dafür zu eng.
Das heisst das nicht alle Games optimal spielbar sind wenn die Bude zu klein ist.Deutsche Wohnungen sind wohl kleiner als die in USA...
Ich hoffe das VR nicht Sterben wird, weil es sooo viel mehr ermöglicht.Möge aus diesem Nischen Produkt ein stabiler Ast werden.