Product information - Touch Motion-Controller für Rift VR-Headset (Paar)Virtual Reality is the future of interactive entertainment and the future began back in 2012 with Oculus VR. The VR pioneers at Oculus helped usher in a new era of HMD (Head-Mounted Display) technology with the device they would christen the "Oculus Rift". And yet the VR headset still had one weakness: The Xbox One wireless controller, a controller that was neither capable of registering movement nor of integrating itself into the virtual world. The Oculus Touch Motion Controller for the Oculus Rift VR headset has solved this problem.
A Feature Overview of the Oculus Touch Motion Controller:
- Intuitive hand control with ergonomic design and haptic feedback
- Two controllers with a total of 10x buttons + 2x analogue sticks & 2x touch-sensitive thumb rests
- Precise and low-latency motion tracking thanks to the constellation sensors
- Motion tracking for three degrees of positional tracking and three degrees of rotational tracking
- Additional IR LED sensor for highly accurate hand and head tracking
The Full VR Experience: Oculus Rift VR Headset with Motion ControlThanks to the Oculus Touch input devices the Oculus Rift VR headset is able to offer motion tracking not only for the head, but also for the hands. In doing this Oculus has enabled users to immerse their hands in VR as well as allow new kinds of interactions in virtual space. The ergonomically designed controllers, one for the right hand and one for the left, are encompassed by a circular sensor ring in which invisible IR diodes are embedded, similar to those found in the headset itself. Depending upon the game or application the controllers can function as brushes, tools, or virtual hands - thereby allowing intuitive and direct interaction within the VR space.
Natural Gesture & Motion Tracking with Force FeedbackThe button layout of the controller is similar to that of the Xbox One controller, the difference being in this case that it is split between two hands. Located on each controller is a trigger for the index or middle finger, a grip button (that you press when you make a fist), an analogue stick, two action buttons and a small menu button. Next to the analogue sticks situated on each controller you will find a capacitative thumb rest with a light, delicately rubberised surface. The thumb rests as well as the buttons are also capable of registering the touch of the user, even if the buttons themselves are not depressed. When combined with a degree of gesture recognition this allows the controllers to simulate a range of individual and independent finger movements. Last but not least the controllers come with force feedback motors for vibrations e.g. collisions between objects within the virtual world.
Additional IR LED Sensor for Precise Hand & Head Tracking IncludedThe constellation tracking system assists in the motion- and positional tracking of the hands. For optimal tracking a second IR LED sensor is necessary, and this is bundled with the Touch controllers. The sensor, reminiscent of a small microphone stood on the base of a bedside lamp, is identical to the one initially provided with the Oculus Rift VR headset and comes with a 2,5 metre long USB 3.0 cable. Oculus VR recommends that this second sensor is placed at a distance of around 2 metres from the first sensor to prevent the controllers' infrared diodes from losing tracking during complex movements.
Constellation Tracking System & The Motion ControllersPlacing the sensors together allows them to locate the sensitive LEDs embedded in the controllers' sensor rings, and these infrared-emitting LEDs allow the sensors to produce an unparalleled level of positional tracking accuracy. With this Constellation system available the sensors can register and reproduce extremely accurate, virtually 1:1 movements in a 180 degree (front facing) setup. The sub-millimetre precision and very low latencies means that any delays fall well below the threshold of perception of most people. Full room-scale VR with 360 degree tracking is available to the Rift with a third, optional, IR LED sensor.
- Weight: approx. 160 g (controller)
- Motion Tracking: Infrared sensors
- USB Ports Needed:
1x USB 3.0 (for tracking sensor)
1x USB 3.0 (for controller)
2x Oculus Touch motion controllers (including 1x AA battery per controller)
1x IR Camera sensor with stand (cable length 2,5 m)
1x Rockband guitar mount